Super Nova, the Narrative-Driven VR Rhythm Game is a first-person VR experience that puts the player in their own music video with RPG-like elements. The spiritual successor of PaRappa the Rapper in VR. Please check out the first game mode of Super Nova, the rap battle… An LCAD.edu Thesis, USC Gamepipe, and Koreographer™ game.
Spartaga is a VR Bullet-Hell action arcade game! Jump into a classic genre re-imagined for Virtual Reality. Spartaga's combat gameplay, intuitive controls, challenging enemies, and arcade atmosphere will immerse you in the action.
TaleThings brings you the very best of high-quality story book apps.
With top-notch production values and professional voice acting in different languages, our story book apps are designed in such a way that they can be enjoyed by teachers and families with children from a wide range of ages.
Our first book is called "3 Goats and a Troll" and will be available on the App Store on March 29th 2017.
Currently supported languages are:
English, Chinese (Simplified), Spanish, French, Dutch and Norwegian.
"This was a one man job by me, Jelle Husson (story, design, art, programming) except for the voicework which was done by actors. As you might have already learned, I used Koreographer to sync the voice files with the word highlighting in the subtitles, so kids can read along with the narrator.
Very happy I found out about your plugin for that, and I'm already recommending it to other developers and to students to which I teach part-time."
Take a ride on the Orbomotive and immerse yourself in a Virtual Reality musical adventure brought to you by cellist & singer/songwriter Ben Sollee and Woodpenny Games. It's an entirely new way to experience music.
You can download The Vanishing Point here: https://itunes.apple.com/us/app/vanishing-point/id1064338731?mt=8
Octave is an open-world musical platformer game where the music you play interacts with the environment around you. As you start to play you find parts of you that help you play more music with the help of zany instruments. Once you find out what's happened to this world you've been flung into you're obliged to either save or destroy it.
You can download the game here: http://boxmountaingames.itch.io/octave
Studio - The Box Mountain - @TheBoxMountain
Developer - Jacob Peltola - @jacobpeltola
Developer - Adam Roy - @AdamRoy8
Carrot body builder is competing to be Mr. Carrot Universe of this year! Pump some iron, fluff him up, and flex to the beat to help him win!
See and play Carroids at the Global Game Jam page here.
A game by:
Bryant Drew Jones - @sprybry
Kevin Dela Cruz - @pklfro
Diego De La Rocha - Site
Sound Design - Em Halberstadt - Site
Composer - Scott F. Thompson - Site
New video as of April 2016!
In reBERth, you play Mel, a refugee seeking escape from her home planet as it falls to a planet destroying federation. Mel is the lone survivor of the attack, armed only with her ship, and an inherited ability to see the Background Energy of Reality: an energy that stems from the threads of the universe itself and manifests to those who can perceive it as music. Mel is on a path to discover the origin of the devastation that befell her homeworld and find her place in the universe.
reBERth is a musical, story driven, side-scrolling shooter led by a small team of former developers and artists from Harmonix (Guitar Hero and Rock Band), iNiS (Elite Beat Agents and LIPS), and Fire Hose Games (co-developers of Rock Band Blitz). With them is composer Larry Hong, a student at Berklee College of Music, and Evan Quinlan, an accomplished software developer. Together, with the help of Sonic Bloom’s Koreographer tech, they are building their vision of a truly interactive musical experience: a game where the music actively drives the game, and the game changes the music.
Game Twitter: @reberthgame
Composer Twitter: @hey_lune
Artist Twitter: @artofjacques
Engineer Twitter: @evanquinlan
PANORAMICAL is an interactive multiverse of musical landscapes.
"Koreographer was really helpful during a key moment of production when we needed an out-of-the-box solution. It made the process of synchronizing things actually fun to do so we could just focus on making things twitch, nod and shine to the beat. It felt so good!" - Fernando Ramallo
A music-based, story-driven game that tells of an ill-fated diver and a young girl chasing a butterfly.
It was made in 7 days for the Music Video(game) Jam, a game jam that challenged participants to choose from several pre-selected songs and make a game that uses ONLY that song as its audio and also ends when the song ends.
Play it here with Unity webplayer.