Games that become well known for how they leverage music tend to be, well, music/rhythm games like Guitar Hero, Crypt of the NecroDancer, or Beat Saber. These games make music a fundamental part of the game: pull the music out and the gameplay falls apart. It might be what comes to mind when we talk about "music in gameplay". However, a small set of game developers have been exploring new ways of using music in games - ways where music is tightly connected to the gameplay without being a core part of the gameplay itself.
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game music
The gap between game action and cinematic scoring prevents games from achieving the feeling of emotional fullness that cinema is capable of. This hasn't stopped game developers from trying, however. In this blog entry, we talk about the importance of music in games, and where it can go in the future.