Games that become well known for how they leverage music tend to be, well, music/rhythm games like Guitar Hero, Crypt of the NecroDancer, or Beat Saber. These games make music a fundamental part of the game: pull the music out and the gameplay falls apart. It might be what comes to mind when we talk about "music in gameplay". However, a small set of game developers have been exploring new ways of using music in games - ways where music is tightly connected to the gameplay without being a core part of the gameplay itself.
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audio design
What is the key to truly interactive audio? How can developers leverage the tools we have to make the most engaging experience? Eric's talks at GDC 2016 expose some of the secrets, and introduce the ideas we carry to expand our vision of the future of interactive audio.