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reBERth is a space shooter that roots its entire mythos and gameplay in music. Mel is the survivor of an attack on her home planet. Narrowly escaping the destruction, she learns how to channel an ancient power called The BER that manifests itself to her as music.

reBERth is a musical space shooter, where every facet of the music corresponds to an action in the game. The game was shown at Boston Festival of Indie Games, and is currently in a very early pre-alpha development phase. Follow us at @reberthgame for more updates.

In reBERth, you play Mel, a refugee seeking escape from her home planet as it falls to a planet destroying federation. Mel is the lone survivor of the attack, armed only with her ship, and an inherited ability to see the Background Energy of Reality: an energy that stems from the threads of the universe itself and manifests to those who can perceive it as music. Mel is on a path to discover the origin of the devastation that befell her homeworld and find her place in the universe.

reBERth is a musical, story driven, side-scrolling shooter led by a small team of former developers and artists from Harmonix (Guitar Hero and Rock Band), iNiS (Elite Beat Agents and LIPS), and Fire Hose Games (co-developers of Rock Band Blitz). With them is composer Larry Hong, a student at Berklee College of Music, and Evan Quinlan, an accomplished software developer. Together, with the help of Sonic Bloom’s Koreographer tech, they are building their vision of a truly interactive musical experience: a game where the music actively drives the game, and the game changes the music.

Website: www.reberth.com

Game Twitter: @reberthgame

Composer Twitter: @hey_lune

Artist Twitter: @artofjacques

Engineer Twitter: @evanquinlan

 

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