ABOUT SONIC BLOOM
There is something magical about an experience with strongly linked music and visuals. Cinema, TV, and theatre have been utilizing this to create deeper and deeper experiences. Sadly, the complexity of music prevents a massive community of creators from tapping into the magic. As such, the emotional resonance of music remains an untapped resource in websites, games, podcasts, and video. Sonic Bloom is changing that: we’ve built technology that learns and develops insights into music, opening new creative opportunities for any creator.
SONIC BLOOM's BARD™
Finding Perfect Music, Faster
Have you ever had trouble finding music for your podcast or video? We’re hard at work developing the world’s most intelligent music search platform, allowing content creators to easily find and license available music for their media projects.
If you’re interested in joining our beta program, fill out the form below and we’ll reach out shortly.
KOREOGRAPHER FOr unity
Sonic Bloom released Koreographer to the Unity Asset Store in October 2015 to help game developers realize the potential of music in game design. It is the first editing tool for video game developers that deeply synchronizes game events and parameters to any music track. Koreographer is used by game developers to rapidly map changes in music to dynamically trigger game interactions or other changes to the game environment. Sonic Bloom simplifies music synchronization and enables new artistic control over the interplay between music and software.
Eric is a Boston-based game designer, programmer, audio engineer, and founder of Sonic Bloom. Eric has over 7 years developing music-based games and audio tools. He has worked for a diverse set of game developers including Tokyo-based iNiS, and Fire Hose Games where he was an engineer on Rock Band Blitz. Eric founded Sonic Bloom to focus on making musical games and game development tools to enhance the emotional impact of music in games and digital experiences. Eric holds a degree in computer science from Dartmouth College.
Justin is a start-up consultant, software project manager and seasoned scrum master who has been working with technology startups in the Boston area for more than 7 years including Litl, Scout, Psydra games and others. At SonicBloom Justin wears many hats including business development, marketing, and project management. Early in his career Justin worked as a project lead for music software company Harmonix Music Systems where he directed improvements to the RockBand franchises among others. Justin holds a BFA in Computer Graphics and Animation from the Savannah College of Art and Design.